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Some screenshots and the final video.
Bachelor of Creative Technologies – AUT
After our first meeting we have a rough idea for a potential structure for our game.
Initially I was thinking of having an RTS where teamplay was a huge factor in wether a team won or lost, but due to the ‘come and go’ nature of teams in most RTS systems we decided that an MMO was more suited to the style of play we are going for.
Some videos from my Arduino Mega tests, testing servo speed, PWM, servo library etc.
We are taking inspiration from many sources for our creature, mainly because to our knowledge mammals and reptiles do not have six legs and insects do not usually grow to 50cm in length. We are exploring the idea of the ‘wtf’ mammals like the pangolin and the porcupine. Images after the jump.
This model will be small, cheap and pack alot of punch in true kiwi style.
The models initial design uses 18 HTX900 servos, these are some of the cheapest servos money can buy but they have impressive torque and speed despite that. These servos control 6 legs of the hexapod with 3DOF per leg. The initial fabrication will be done using solidworks and ~3mm lasercut acrylic. Control will be achieved using the mighty arduino mega (able to control up to 48 servos simultaneously), and two xbee modules will give us the ability to reprogram on the fly from up to one mile away. A wireless camera will be integrated into the ‘face’ to give us a ‘bots eye view’.
A collection of links to projects that will inform and influence our design.
Since we have agreed that whatever else we do, it should be a hexapod, here are my initial sketches to test layout.
Project 1 – Rotoscoping a Music Video
One of the oldest and most useful animation techniques is to use prerecorded footage as a guide fordrawing character outlines – a process known as rotoscoping. For this project, you will rotoscope a 30 second portion of dance found in one of the three musicvideos listed below.