2009
08.31

Rotoscoping Final

Some screenshots and the final video.

2009
08.30

Dragons Den Presentation

Slides from the presentation.

Page1

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2009
08.29

Dragons Den I

After our first meeting we have a rough idea for a potential structure for our game.

Initially I was thinking of having an RTS where teamplay was a huge factor in wether a team won or lost, but due to the ‘come and go’ nature of teams in most RTS systems we decided that an MMO was more suited to the style of play we are going for.

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2009
08.29

Animatronics Parts I

HTX900 and Arduino Mega, modelled to accuracy <0.5mm.

AM1

HTX900

2009
08.27

Animatronics Render Test I

Testing rendering straight out of solidworks with the maxwell plugin.

6

2009
08.27

Dragons Den Brief

Lego Escher

Bachelor of Creative Technologies
Year 2 Intellectual Entrepreneurism and Innovation Management
Project 2 – August 17 2009

Design an interactive game based on innovation

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2009
08.27

Programming I

Some videos from my Arduino Mega tests, testing servo speed, PWM, servo library etc.

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2009
08.26

Animatronics Creature Inspiration

We are taking inspiration from many sources for our creature, mainly because to our knowledge mammals and reptiles do not have six legs and insects do not usually grow to 50cm in length. We are exploring the idea of the ‘wtf’ mammals like the pangolin and the porcupine. Images after the jump.

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2009
08.26

Animatronics Model II

A few renders of a rough mockup I did this evening in 3DS Max.

2009
08.26

Animatronics Model

This model will be small, cheap and pack alot of punch in true kiwi style.

The models initial design uses 18 HTX900 servos, these are some of the cheapest servos money can buy but they have impressive torque and speed despite that. These servos control 6 legs of the hexapod with 3DOF per leg. The initial fabrication will be done using solidworks and ~3mm lasercut acrylic. Control will be achieved using the mighty arduino mega (able to control up to 48 servos simultaneously), and two xbee modules will give us the ability to reprogram on the fly from up to one mile away. A wireless camera will be integrated into the ‘face’ to give us a ‘bots eye view’.

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2009
08.26

Animatronics Resources

A collection of links to projects that will inform and influence our design.

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2009
08.26

Animatronics Sketches

Since we have agreed that whatever else we do, it should be a hexapod, here are my initial sketches to test layout.

2009
08.26

Animatronics Brief

Brief for main animatronics segment

2009
08.23

Rotoscoping I

Flash CS4 & HP TX2500: Fatboy Slim – Weapon of Choice,

Method, using the tablet to locate lines frame by frame, shortcuts to skip forward/back a frame help. I am considering splitting each scene into its own flash file and compiling later as this file is slightly unresponsive at the moment.

Rotoscope I

2009
08.23

Rotoscoping Brief

Project 1 – Rotoscoping a Music Video

One of the oldest and most useful animation techniques is to use prerecorded footage as a guide fordrawing character outlines – a process known as rotoscoping. For this project, you will rotoscope a 30 second portion of dance found in one of the three musicvideos listed below.

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2009
08.16

Final Presentation

My final presentation for the project.

page26

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2009
08.16

Disaster!

Why oh why? That’s like 6 hours of work lost. I’m not doing it all again, I guess I’ll just work with what I have.Fml

2009
08.16

Final Development I

Click for high res.

render18

2009
08.16

Development IV

Mostly finished…

render15

2009
08.16

Development III

Render showing how the folded rotor would fit with the tail rotor. The rear rotor would be chain or pulley driven.

render13